Inside the Fallout Universe, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV show is back to its platform, and it's safe to say that audiences were pleasantly surprised by the quality of its first season. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it managed to capture different facets of the player's journey.
We followed vault-dweller Lucy, striving to uphold her morals and finding that the wasteland made that very difficult; Max, the Brotherhood of Steel rookie, who starts challenging his faction's leadership and causes plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the irradiated wastes.
Building Anticipation for Season Two
The show's first season finale disclosed key information about those responsible for the nuclear war that trapped a society in underground vaults for centuries. It also left plenty of questions unresolved for the upcoming chapter – and, on this occasion, hopes are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.
“Going into the initial season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are thrilled with the feedback to the show, so this time people are coming in with more enthusiasm and new expectations.”
A New Vegas Vibe for Season Two
The upcoming season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and cast in the franchise, despite the fact that it was somewhat buggy at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so essential to that game,” notes Nolan. “That parched, desolate Route 66 vibe of the game is so much fun to translate into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it will honor the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its makers prioritized physical models and sets were constructed, mirroring the cobbled-together nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a interactive medium, is to seem like it’s real.”
Indeed, almost everything you see on-screen is physical, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are portrayed by puppets, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is crafted by talented film-makers who are also passionate gamers, alongside the game developers behind the video games. This shared passion for the world is evident in the end result.
The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This approach will allow for a new audience reaction, a dynamic the team themselves are excited to engage with.
“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”